So, now for what anime fans call a filler, a pointless, seemingly random episode used to fill in time, while the writers work on developing the actual series plot.
Anywho, in preparation for my up-coming lectures, I have caved to pressure and got myself a twitter account. Feel free to follow me @athusgorek although I cannot commit to regular tweets currently, but you never know.
AG//.
(Filler courtesy of the baseball filler episode of Sora wo Kakeru Shoujo, one of my favourite filler episodes ever.)
I thought that I'd share with you the plan for my up-coming essay, just to ease your eagerness to see the finished product, allowing me more time to finish :P
Reception of Remediation - For Fans of the Game, or those who are wanting to understand the storyline better - A parody of the storyline told from the characters own personal perspective, so hardcore fans may not appreciate it - May spoil story for new fans
Production - Requires simple reproduction of story via parody - Convert story into this simple diary format, with sections for each major character - Easily created, simple process
Distribution - Internet distribution base - Forums, Slash sites, parody sites, video game sites - Spread via transfer, download and word-of-mouth - Easily circulated all around the world in a matter of minutes
My remediation has begun, I have started to transform my video game into a text form. It's great fun, actually. I have had to be creative, clever and witty to get it started, or it would have started off as the most boring read that anyone had ever seen. I had issues with getting ideas though, but as it turns out, my little brother is as weath of puns, jokes and clever remarks that he can make up on the spot, so he was able to give me some of my starting ideas. I must credit him with the version of ninety-nine bottles, as it had me rolling on the floor when he and I started work on it. It's great to have someone to bounce ideas off of, as he was able to tell me what worked, where I was going wrong, and what else I could add.
I was glad, though, that I didn't have to worry about technological contraints, as I picked a nice, clean, simple format to use that got rid of all the hassle of technology. That's not to say that I was without issues... writer's block is a killer sometimes... like now, where I'm struggling to come up with the finishing touches to my assignment. I have to start on the written portion of it soon, too! o.O
So, I sat down to watch a movie the other day, and as I sat down and went to pull the DVD out of its case, it hit me. The movie was another example of a remediated text. Here is a clip from it, in case you don't believe me.
Being based on a video game, even though it is set a year after the game itself, it is still a remediation. This made me realise that there are so many remediated texts around, and we don't even realise. Video games based off movies, or vice-versa, action figures/plushies of my favourite anime characters are all remediations!
Anyways, the issue of copyright is one that I believe really needs a refresher. There's so much that we are not able to legally do now that should be legal. But that's another story.
For my remediation, I am simply going to comvert the storyline of Kingdom Hearts II into a series of diary entries from the characters within the game. There will be the inclusion of character names and some other 'copyrighted' ideas, but with me pretty much writing my own story, I don't think that there will be an issue with copyright. Simply using someone's name can't breach copyright, can it?
So, an interactive text, huh. Well, that's an easy one. There's no text more interactive than a video game! Being a passion of mine, it's an obvious choice. You get to control the action, what you do, how you play the game. There's noone sitting on your shoulder telling you exactly how to do something and it doesn't play itself, there needs to be a person playing it. This interactivity makes video games special.
One specific type of video game that is overly interactive is the idea of the MUD. With a MUD, or multi-user dungeon, the players all must interact with the text/graphical environment to complete the game, which is no easy task, let me tell you. If you pick a MUD with some real disruptive players, there's no telling how long it could be before you finish!
Well, as it turns out, actors aren't just drama nerds who act for money. Turns out that when looking at the media, actors refer to all the processes, corporations and people involved in the production of a text, each there for a specific purpose.
I then compiled a list of all the actors involved in my chosen text, Kingdom Hearts II. Enjoy, and I hope your head doesn't explode.
Kingdom Hearts II
Media Actors
Director/Producer – Head of Project, Overseer and visionary for project. Has final say on finished product.
Writers – Write up script for game, prepare roles for voice actors, overseen my producer/director.
Designers/Artists/Modelers – Responsible for all the characters, landscapes, objects, interface in game. Creates the visions dreamed up by director.
Music – Composed, played and recorded by a team overseen by the director to fit the scenery created by designers and events within the script.
Programmers/Animators- Bring life to the characters and events within the game and create the interface that the audience will interact with to play the game.
Voice Actors - The people who bring the characters in the game to life with real voices, as if they were real people able to reach out to the audience. They are selected by the director and read off the script provided to them by the writers.
Distribution/Merchandising- Responsible for the release of the game and all promotional material, clothing, action figures, etc. to be released along with the game.
Quality Assurance (Beta Testers)- Iron out all the kinks within the gameplay and determine whether it is suitable/fun/good for the audience.
Audience - The ones who purchase the game and the other merchandise that is brought out along with the game. They are the main market that the Director/Creator was trying to reach when they decided to create the game. If it is not well received by the audience, then there will be no profit for the companies involved.
Classification – Declares the game playable by the public and creates limitations on what age group it is suitable for and who is able to purchase the game.
So many people, yet without all of them, the game would not exist.